CreatePickup
ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
This function creates a pickup.
Arguments
Argument | Data Type | Optional | Default Value | Explanation |
---|---|---|---|---|
type | string | No | - | The pickup type, valid inputs: item_standard for items, item_money for cash, item_account for an account and item_weapon for weapons |
name | string | No | - | The name of either the item, account or weapon |
count | number | No | - | The count of the item, cash, account or weapon ammo |
label | string | No | - | The pickup label drawn |
playerId | number | No | - | The player server id who created the pickup, used to determine pickup spawn point |
components | table | Yes | - | Only used when type is item_weapon , an index-value table with components |
tintIndex | number | Yes | - | Only used when type is item_weapon , a tint index |