GetClosestObject
ESX.Game.GetClosestObject(coords, modelFilter)
This function returns the closest object handle, and distance to the object.
Arguments
Argument | Data Type | Optional | Default Value | Explanation |
---|---|---|---|---|
coords | table&vector3 | Yes | (your player ped coords) | Coords to search at |
modelFilter | table | Yes | - | Enables whitelist mode for getting closest object. The table must be key-value where the key is the model hash, and value set to true. |
Example
CreateThread(function()
while true do
local PlayerPed = ESX.PlayerData.ped
local PlayerCoords = GetEntityCoords(PlayerPed)
local Object = ESX.Game.GetClosestObject(PlayerCoords, {[`police`] = true}) -- will grab the closest Police Car to the player
ESX.Game.DeleteObject(Object) -- Deletes the Police Car
Wait(0) -- IMPORTANT: Without this, the thread will crash the client.
end
end)