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GetClosestObject

ESX.Game.GetClosestObject(coords, modelFilter)

This function returns the closest object handle, and distance to the object.

Arguments

ArgumentData TypeOptionalDefault ValueExplanation
coordstable&vector3Yes(your player ped coords)Coords to search at
modelFiltertableYes-Enables whitelist mode for getting closest object. The table must be key-value where the key is the model hash, and value set to true.

Example


CreateThread(function()
while true do
local PlayerPed = ESX.PlayerData.ped
local PlayerCoords = GetEntityCoords(PlayerPed)

local Object = ESX.Game.GetClosestObject(PlayerCoords, {[`police`] = true}) -- will grab the closest Police Car to the player
ESX.Game.DeleteObject(Object) -- Deletes the Police Car

Wait(0) -- IMPORTANT: Without this, the thread will crash the client.
end
end)